SIRP by
The Amigos Introduction |
![]() An oil drum sends dark smoke skyward in wait for the next supply plane, while blowing ground and mountain top snow punctuate a cold day's end at an isolated SIRP outpost. For more previews (and film clips) visit: www.edtruthan.com/sirp |
Thanks for downloading this scenery package...and welcome to SIRP! Ready for an icy wilderness adventure? Based on it's real world counterpart, the JIRP (Juneau Icefield Research Program), this scenery package places 10 isolated research camps at various locations in the vast Stikine Icefield that straddles the Alaska/British Columbia border. This area has been beautifully rendered with glacial textures and accurate landclass in the Tongass Fjords scenery package, but has often remained a rarely traversed and under appreciated region. There's a great deal of stunning wilderness scenery out there, and it's our hope that this package will provide flyers an opportunity to challenge their VFR skills while visiting some interesting Icefield destinations. These camps vary from well equipped regional supply centers to lonely, wind battered outposts. In addition, all new fire, smoke, and blowing snow effects for FS9 have been specially designed for this release in an attempt to bring a unique "arctic wilderness" feel to the scenery. Also included are
a variety of realistic sounds which require you have Lagos' FSEnhancer program
(FSE) installed. We've also included files for FSAddon's FSCargo so
that Tongass area cargo assignments can send you to or from the icefields.
You don't need to have these two programs installed to enjoy this scenery,
but they will add additional
immersion to the environments rendered. You will however
need to have a working installation of Holger Sandmann and Bill Womack's Tongass
Fjords installed in order to render many elements
in the scenery. |
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The
SIRP Map
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The following outline provides a "Pilots Briefing" to prospective SIRP pilots and contains important information regarding camp locations, elevations, runway lengths and headings, NDB frequencies, micro climates, and FS Cargo runway size designations. Also included are the scientific and logistical purposes of the sites, including why "researchers" have chosen these locations for study, and other pertinent and colorful details. It is intended to enhance your enjoyment and understanding of SIRP, and we recommend you read it, as it provides important details every flyer should know before heading out into the icefields. Camp
Designations NDBs Fuel Runway
and Taxi Precautions For more "Safety
Tips" read the Known Issues section below. |
The Camps
An
isolated outpost situated on a high, small, but flat saddle above Scud
Glacier, it’s
primary study. Very difficult take off and landing because of limited
space and slopes on either ends of the runway thresholds.
With either approach, the glide slope approximates the angle of the facing
slopes, so flyers nearly have to "ski" the slopes upon
approach. Recommended only for experienced pilots in small, light aircraft.
The small
knoll to the
east has a panoramic view of Scud Glacier and researchers have precariously
improvised a small observation tower for conducting glacial observations
there. |
On
the broad icefield above the head of Porcupine Glacier.
This is a lonely, but relatively self sufficient
outpost dedicated to
geologic, seismic, and
ground
studies of this isolated southeastern fragment of the Stikine region.
The camp has one reliable and well equipped snow vehicle which
is is used to navigate and explore various flanks of the icefield,
the glacier,
and the
surrounding
region. The scale of this camp as compared
to the wilderness surrounding it provides a stark indication of
the vastness of
icefields throughout the region. With the longest runway in the
SIRP program there are wide open approaches from all
directions
and
lots
of room for take off and landing. |
Dedicated
to the study of Great Glacier basin for it's stand alone, relatively singular
ice flow system. Researchers monitor snow accumulations in the
upper
basin and compare this seasonal data against
the
ice pack and glacier movement observed below. This is a long term study to
more closely understand the relationship between precipitation, temperature,
and ice
flow, in a "closed" system.
This
is
a
lightly
staffed
camp,
which,
like
Sawyer
Saddle Camp primarily hosts
last
minute arrivals just prior to field study departures. Hosts two snow vehicles
for
basin traverses. Due to it's relatively low elevation and basin environment,
weather can change in a heartbeat here, so make sure and get a good feel
for the surrounding area if conditions are inclement or changing upon arrival,
as you
may
not
have
the
same conditions upon departure. It's
ringed
by mountains so the southern approach is preferred unless prevailing south
winds mandate otherwise which is difficult due to nearby mountain slopes. |
Situated
on the western edge of the expansive Patterson-Le Conte Icefield
on a spectacular sheer ice cliff
above an arm of Patterson Glacier, this
large, well stocked camp serves
as the local supply center for other camps to the north and east.
Well equipped ground exploration teams also explore
the vast
labyrinth
of
ice
that feeds
the glaciers of the southwestern
portion
of the
Stikine
Icefield.
Field
trips depart
from here to much of the interior. Some of the temporary camps
of these motorized expeditions, can occasionally be spotted in the
the icefields to the east, north and south. Studies of the precise
movement of the Patterson Glacier below are also conducted here.
The western
approach
is the only practical way of landing here due to the high mountain
that flanks
the eastern side of the camp. |
On a high flat table in the shadow of Devils Thumb, the highest
and most prominent landmark in the region. An unobstructed northern approach
but short runway length
make this a challenging stop. The Canada/USA border takes an ESE turn at Devils
Thumb, and runs right across the runway, thus the camp name. Flags representing
both countries are displayed here in the spirit of mutual co-operation. Staffed
primarily by experienced volunteer mountain climbers who, in
good weather make precise observations of glacial movements from the summit or
flanks of Devils Thumb. They can often be seen climbing the steep ridge to the
top, where there is an unobstructed view of Witches Cauldron and the southern
arms of Baird Glacier. |
Dedicated
primarily to the study of Flood Glacier and the central eastern icefields
of the Stikine glacier region. Flood Glacier moves an enormous amount
of ice around a near 180-degree turn here. Plentiful supplies and
a relatively large staff are usually present. With it's several well-maintained
sno-cats and support vehicles, expeditions leave northward from here
for the interior icefields flanking the west side of the Stikine
River. Home of the "Flood Glacier Coffee Hut" run by "Darlene".
This is the only location in the Stikine Icefield where pilots, researchers
and supply staff can get served an "over the counter" meal;
mostly pizza, burgers, plenty of strong coffee and Darlene's delicious
home-made pies. She always makes everyone feel welcome, just don't
bring a smelly dog with you. Great views of the BC interior and the
Coast Mountains from camp. Good approaches and plenty of landing
room. |
Planted
on a snow covered but solid earth peninsula between two giant glacial
arms near the head of Baird Glacier, this camp is dedicated to the
direct study of the character of glacial ice movement. Foot expeditions
originate from the camp directly onto the glacier and surrounding
hills. Eerie sounds from cracking, moving ice are heard frequently
here. Three
cramped
but
very comfortable cabins for the field staff are present, including
a much appreciated bath house for "thawing" out. A feisty,
intrepid, and very talented young scientist named Rachael heads up
the field team and loves being on the ice. Depending on weather,
due to it's relatively low elevation, clouds can sometimes obscure
the camp and it's surroundings, otherwise there are good approaches
in both directions, and plenty of landing room. |
Poised
in a broad flat saddle in the upper reaches of the arms of Dawes Glacier
this is the highest camp in the program, and frequently enjoys clear
skys, high above
the average cloud cover.This is a lightly staffed camp in an isolated,
rugged region, suitable mostly for foot expeditions to various parts
of the upper
Dawes basin.
This camp also straddles the USA/Canada border. High and lonely in it's
mountain perch,
this camp
is surrounded
by
glacial
flows
and
stunning
mountain scenery. When field trips are being conducted the
camp may be completely deserted, but the there's always a heated
canister
of
hot coffee
left inside the
office for visitors. Easy approaches from either the east
or
west with
a
runway that seems deceivingly longer than it actually is, so be careful. |
Servicing
the research expeditions for both the central and southern arm of
the great Sawyer Glacier system, this is a fairly
active camp with foot
and snow cat expeditions leaving regularly on specialized assignments to
document a
variety of conditions throughout the Sawyer complex.
In good weather there may be lots of activity here as it is the only base
camp in
the
region
to serve the enormous expanse of the Sawyer
glacier region. Most researchers are arrive by
plane
or helicopter just prior to field expeditions, thus
the
sparsity
of
on
site
housing.
Good
approaches
and
plenty
of
runway,
although
the
winds
seem
to favor snow depositions at the western end of the runway where a chronic
snowdrift is usually present. Several well equipped snow-cats and
other support
vehicles on hand. The
eastern
approach
is
favored
though
there
is
room
to conduct a tight last minute turn on final if winds mandate a western approach. |
Situated
to have views of several of the glaciers in the northwestern reaches of the
Stikine Icefield,
this camp is an isolated nest in a small saddle with a
difficult one-way approach suitable only for crack pilots with the
right light aircraft. It’s importance as a research camp stems from the
magnificent views of at least a half dozen glaciers from the peak that
looms above the western side of the camp. Researchers have erected
a glassed-in observation hut at the summit. Like Border Camp, its
primary purpose is to conduct precise observations of movement of these
glaciers
including
the lower Sawyer Glacier and associated ice flows. Seasonally staffed,
mostly by rugged, young Seattle based college undergraduates reputed
to have a penchant for Pink Floyd music. Some have reportedly snuck
their girlfriends up there for extended stays. The northern approach is the only
practical way to land here as there is a small ridge on the southern
side of the landing strip that is low, but quite sheer, and will stop
you dead if you overshoot the runway. Use extreme caution.
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SIRP utilizes a variety of the 3D models gathered from both the default Tongass Fjords libraries and those of many third party developers (see the Installation/ EZ files section below). In addition many custom scenery elements have been designed especially for this release which include: Smoke,
Fire, and Blowing Snow Effects Ground
Polygons Custom
SIRP Scenery FSE
Sounds FSCargo We hope you enjoy
SIRP. |
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Before beginning, please note: In addition to the files included in the main "SIRP.zip" release, SIRP incorporates a variety of 3D models and scenery elements that have been placed with Abacus' EZ-Scenery software. You don't need this program installed to enjoy SIRP scenery, but you do need to download and activate (or have previously installed) the required third party EZ BGL's we have used to render various scenery elements. Failure to install these third party EZ bgl's will result in FS omitting a great deal of the scenery included. A complete list of these files and and different download options are listed in the EZ Files Master List below. Options for both new and experienced EZ users are also listed below. After installing SIRP: Please visit the "Fixes, Issues, and Troubleshooting" web page at: www.edtruthan.com/sirpfixes. Here you will find updates and/or fixes to any SIRP anomalies and issues that have arisen. Downloads of any required "Fix" files will be posted there as well. Step 1. Install the Main Scenery:
Step 2. Install the Effects:
Step 3. Install the SIRP Custom EZ Files- There are two possibilities depending on if you currently have an active EZ File Library:
Step 4. Install the Third Party EZ Files needed- Again there are two possibilities:
Step 5. Additional / Optional Files:
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| EZ Scenery Files Master List | ||
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| EZ BGL | From Original .ZIP | Author |
| ABW.bgl | abw_ver23.zip | Scot Ingram |
| ABW1.bgl | abw_ver23.zip | Scot Ingram |
| ezsigns.bgl | ezsigns.zip | Dennis Waggoner |
| ez-beacon-towers.bgl | ez-beacon-towers.zip | Newton Drumond and Fern Marques |
| ez-extra-objects-1.bgl | ez-extra-objects-1.zip | Lars Hoyer, Steve Ziegler |
| ez-flags.bgl | ez_flags.zip | Lou Frost |
| ez-flag2.bgl | ez-flag2.zip | Lou Frost |
| ez-helicopters-and-pads.bgl | ez-helicopters_and_pads.zip | Various Authors, Steve Ziegler |
| ez_old_workshop_1.bgl | ez_oldworkshop_1.zip | Neil Birch, Steve Ziegler |
| ez-vintage_signs.bgl | ez-vintage_signs.zip | Sidney Schwartz |
| ez-vintage hangers.bgl | ez-vintage_hangers_ss_v3.zip | Sidney Schwartz |
| textures for ez-extra-objects-1.bgl | ez-extra-objects-1-textures.zip | Lars Hoyer, Steve Ziegler |
| forest fire objects.bgl | forest_fire_scenery_objects.zip | Shawn Lund |
| forest fire objects part 2.bgl | fire_scenery_objects_part_2_original.zip | Shawn Lund |
| GA-Hangers_lib.bgl | ga_hangers.zip | Steve Ziegler |
| lens aerosoft1.bgl | lens_ez_scenery.zip | Len Hickman |
| lens ez cargo vol1.bgl | lens_ez_scenery.zip | Len Hickman |
| lens_ez_oil_drums.bgl | lens_ez_oil_drums.zip | Len Hickman |
| lens_ez_wilderness.bgl | lens_ez_wilderness.zip | Len Hickman |
| lens_ez_wood.bgl | lens_ez_wood.zip | Len Hickman |
| lfobjlb1.bgl | lfobjlb1.zip | Lou Frost |
| lfobjlb2.bgl | lfobjlb2.zip | Lou Frost |
| lfobjlb3.bgl | lfobjlb3.zip | Lou Frost |
| lfobjlb6.bgl | lfobjlb6.zip | Lou Frost |
| Objects01_lib.bgl | objects01_lib.zip | Stephen Legg |
| RampLight_Library.bgl | esdg_ramplight_rwy12.zip | Bill Leaming |
| ron_ez housez and buildingz.bgl | ez_housez_and_buildings.zip | Ron Jeffers |
| ron_ez_outdoorz.bgl | ezoutdoors1.zip | Ron Jeffers |
| ron_ez_outdoorz_2.bgl | ezoutdoors2.zip | Ron Jeffers |
| shaka_lib_01.bgl | sh_lib01.zip | Martin Strong |
| shipping_containers.bgl | shipping_containers.zip | Heath Wells, Steve Ziegler |
| tl_items.bgl | tlucas_ez_scenery_library.zip | Todd Lucas, David "Opa" Marshall |
| woody's ez_cabin's.bgl | wood_y_ez_cabin_s__v1.1.zip | Glenn "Woody" Fout |
| woody dock stuff.bgl | woody_s_ez_docks.zip | Glenn "Woody" Fout |
| woody's ez_stuff.bgl | woody_s_ez_stuff.zip | Glenn "Woody" Fout |
| woody's ez_stuff_2.bgl | woody_s_ez_stuff2.zip | Glenn "Woody" Fout |
| woody's hangers.bgl | woody_s_ez_hangers_green.zip | Glenn "Woody" Fout |
| woody's ez_mountain_men.bgl | Woody's EZ_Mountain Men.zip | Glenn "Woody" Fout |
| woody's pier sections.bgl | woody_s_ez__pier_s.zip | Glenn "Woody" Fout |
| Third Party Bulk Download: Contains all files listed above unzipped and co-mingled into their respective "Scenery" and "Texture" folders for quick activation. | http://www.mistymoorings.com/tongass/ sirp/ sirp_ez_bulk.zip |
(88.9MB zipped) As we have included all the textures in the original authors' zips, to retain their EZ library continuity, this file will need 216MB of disc space when unzipped. |
SIRP
Custom EZ Files: These
files are already included in
the main SIRP download, so there's
no need
to download them again.
They're listed
here with
they're stand alone download links
only for reference purposes. |
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| EZ BGL | From Original .ZIP | Author |
| woody's EZ_rocks_Boulders_snowdrifts.bgl | woody_s_ez_rocks_boulders_snowdrifts.zip | Glenn "Woody" Fout |
| woody's EZ_SIRP_Campers.bgl | woody_s_ez_sirp_campers.zip | Glenn "Woody" Fout |
| woody's ez_sirp_stuff.bgl | woody_s_ez_sirp_stuff.zip" | Glenn "Woody" Fout |
| sirp_ez_effects.bgl | SIRP_EZ_Effects.zip | Ed Truthan |
| fa_ez_arctic_set_v1.bgl | FinneyAirArticSetv1.zip | Rob "Lt. Finney" Finnegan |
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These are minor issues but we thought we'd list them so you don't have to waste time documenting them for our benefit... Threshold braking: Landing short of a SIRP runway ground polygon and applying brakes immediately may trigger a crash when you cross the polygon threshold. This is because there are "invisible runways" for braking resistance that lie below the runway ground polygons that only extend to the end of the polygons themselves. Thus you will be braking on a sliding surface first (the default FS "ice" texture), but have full brakes on when you reach the "braking" properties of the invisible runway. This problem only occurs when you are "braking" hard before the official runway polygon threshold begins. You can roll past this threshold without any problem. Runway Polygons: When taxiing or taking off at the extreme ends of a runway (while facing away from the center of the runway), the runway ground polygons may disappear suddenly. If a fix for this is found it will be issued forthwith. Snow Effects: At wide angles of view (usually some distance or angle from their emitters), the snow effects may disappear suddenly or blink off then back on. This seems to be an FS limitation concerning how far from their emitters particles can exist when facing away from the fx emitter. Changing views helps alleviate this problem. If a fix for this is found it will be issued forthwith. Snow Effects: The snow effects (hidden beneath the 3D snowdrifts) may sometimes "bleed through" when seen from certain angles, mostly at a distance. This is another anomaly of FS9 similar to effects smoke appearing behind clouds and may not have a remedy. It's usually quite ignorable though. If something is found to reduce the problem a fix will be issued forthwith. Effects
"Thinning": A lot
of effects may be on the screen at a given time in SIRP. This is generally
no problem
because
the autogen devoid regions of the Stikine provide extra FPS overhead,
and the SIRP effects have been created with as few emitters and particles
per second as are necessary to render them realistic. We've done this
with FPS in mind and on most rigs we tested on FPS were extremely good.
None the less if you have
slow system or are short on RAM due to other background programs which
may be running, FS will begin thinning the number of effect particles
on the screen
and you may thus notice a "thinning" in the snow and smoke. Killing
any unneeded programs or rebooting usually clears this right up. If you need to troubleshoot any problems, experience poor frame rates, or just don't like certain scenery items, you may selectively remove certain scenery elements from the SIRP/Scenery folder. Each camp is made up of 8 BGls with the following properties: TFG*_apw.bgl- Airport For Windows files; containing the invisible runways that underlie the ground polygons (for braking), all windsocks, all NDB’s, Bills sno-cats, and any other APW scenery items. Only at Bill’s TFG3 camp are there a great deal of APW scenery items other than those mentioned above. TFG*_ez.bgl- All the primary camp scenery items (other than noted below) that are rendered with EZ-Scenery; i.e. buildings, hangers, benches, etc. TFG*_Flatten.bgl- The groundl flatten file for each camp. TFG*_Ground_Tracks2004.BGL –These two files contain all the ground
polygon data. TFG*_smokefx.bgl – contains only the EZ smoke effects (from Ed's “SIRP_EZ_effects.bgl”) for each respective camp. TFG*_snowdrifts.bgl – Contains only Woody’s EZ snowdrifts (from Woody’s “woody's ez rocks_boulders_snowdrifts.bgl”) for each respective camp . TFG*_snowfx.bgl – Contains
only the EZ snow effects (from Ed's “SIRP_EZ_effects.bgl”)
for each respective camp. |
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An SIRP "Fixes, Issues, and Troubleshooting" has been created at: www.edtruthan.com/sirpfixes. Here you will find updates and/or fixes to any SIRP anomalies and issues that have arisen. Downloads of any required "Fix" files will be posted there as well. You may also post any questions, problems, comments, or praise you may have for this scenery at the SimFlight Network's Tongass Fjords Support Forum. The authors will be happy to answer your questions online as soon as they can. You may also e-mail any comments or questions you may have Amigo Ed Truthan and he''ll respond as soon as he can. For more Tongass Fjords freeware addons visit the Tongass Fjords online headquarters at "Tongass Wild". For more Tongass
sceneries and a plethora of resources for the Tongass Fjords sister
program "Misty
Fjords" visit the |
This scenery release is freeware; you may use it as you wish so long as no portion of this package or its contents is used for any payware products without the expressed consent of the authors. You may redistribute portions of this scenery for freeware releases should you so desire, so long as credit is given to it's authors. Questions regarding authorship of individual scenery elements may be sent to Amigo Ed Truthan at: edtruthan@frontiernet.net
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